Workhorse v.1 @induction The 2 week requirement was for initial review. You can keep it longer if you wish. I would say no more than a Month.
Dead 'Orse - TryCatchThrow has it right now. But it is open to the club.
I would like to keep them separated. That way the v.1 Deadhorse can continue to move to those that want to play. Just incase a player wants to try the Dead 'Orse and has already played with the v.1.
v.2 Workhorse PIF will go out as soon as I get it. So stay tuned for that one.
I’ve been playing the Dead ‘Orse for a week now and I really love it. It’s got tons of personality. My first impressions were that the diameter could have been even bigger, but after spending some time with it I’m really into the size of the cup and the thickness of the rims, so I wouldn’t change anything about it. It handles just about every 0A trick I throw at it. It’s nice and wide for backhand balance, it accomplishes pull starts very easily, it can fingerspin with finesse, and the rims are super grabbable for fixie 5A or other tricks where you catch the throw. Whenever you make more, I’m buying. Two thumbs up
So random question. But what is up with all the Horse names? Like are you all My Little Pony fans or what? Also if I had joined sooner would I have named the Moth the Donkey and then I be selling Donkey Ballz instead of Moth Ballz.
The Workhorse was a nickname for station wagons, which was a logo we came up with early. And Dead ‘Orse was something that means something else, just can’t remember what. I think we were just keeping the theme on the first few throws.
Yo boomers, I seek your yoyo wisdom. Been trying to do a bunch of my 1A tricks on my Origen lately. What’s the secret to doing hops with a responsive throw? I’ve got a lot of tender knuckles and hurt pride, but no hops. Do any of you have any advice?