i had a problem with it, still i cant do it smoothly every time but i got that rejection nearly every time.
You “simply” just have to not to move your TH when doing magic drop ( i say simply couse it not that easy to not to move it at least for me )
so its like this: u have prepared trapeze to magic drop, u do that wave which is moving your nth closer to th to do magic drop then u have to move your nth back to the left just for 0.00001 sec:P and then back close to th, ofc + landing on that thumb and going around to fnish first part;p thats hard but we will get it;p
i hate also that move which looks like “triple houdini mount” leading you to trapeze and brother ;p
1.5 and double suicide. Caught them both a few times so I’ll count them as “learned”. I just suck at suicides in general but they’re really fun so I’m looking to improve. A combination of 1. being mediocre at yoyos, 2. white string+white walls, 3. using gross old string with sorta bad tension probably isn’t helping me. As long as the loop opens up pretty well I seem to catch it with high frequency for both though.
Now that I’ve sorta got the hang of the 2 suicides after a little bit of effort I’m moving on to Superman, only up to the part right after you first pop it through the hole on your throw hand.
Also trying to improve my Matrix/McBride Rollercoaster elements. I can do the tricks themselves 100% of the time but there is something in my technique that makes the yoyo tilt way too much and I’d like to smooth them out. Had the same tilt issue with Yuuki Slack/Revolutions for a while but I can do those two all day long now and I think they’re supposed to be way harder tricks.
I haven’t learned many new tricks lately but I have gotten the majority of the ones I know down really smooth and I’m getting better at incorporating different elements into my throws and finding new ways to get in/out of stuff.
I’m still continuously working on Follow. Almost landing it but not…
Trapeze Follow is tricky but is truly just a matter of practice. I found it useful to think only about my NTH and get good at catching and releasing the yoyo in that circle without catching too far away from the yoyo and without getting too hyper and flinging the yoyo away. Once I had that down, the throwhand part came pretty easy.