Okami was a gorgeous game with interesting gameplay, but it suffered a tiny bit from being too easy. I blasted through the game fairly quickly, but did replay it a few times simply for the music and visuals. Okami seriously has one of my absolute favorite video game soundtracks, to the point that I actually bought the 5 disc set. Minus some flounders, it felt much more genuine on the Wii than PS2, and is truly a representative of what the system could deliver at the time.
If there is ever a version at some point in time that could deliver the same feeling as the original, but more challenging, I’d be all over it.
The game /definitely/ has a LoZ atmosphere, and everything after that is a modification of such.
The constrained combat system was always something that really disappointed me, and I really wished early on that at some point they would leak into the overworld, but never did. I get that there was a tradeoff between rendering the scene, and rendering enemies, and the former is more worthwhile for this kind of game, but with new system capabilities, I really want to see those demon scrolls gone in the future.
When you played the original, the demon scrolls were easy to avoid if you didn’t want a fight, and if you accidentally got sucked up by one, you felt stupid rather than challenged.