I am developing a Cyberpunk Roguelike and I have a few questions.
If you don’t know what a Roguelike is: http://en.wikipedia.org/wiki/Roguelike
If you don’t know what Cyberpunk is: http://en.wikipedia.org/wiki/Cyberpunk
All Cyberpunk games need Hacking. So my question is how to implement it.
If it’s just a random number I think that could seem pretty cheap. If hacking has a minigame I think that could get annoying really fast.
What are you guys suggestions on how I should implement hacking?
Also if you have any other cool ideas please tell me!