competition freestyle guide


#1

this is a guide to help people come up with tricks better suited to competition

The more a trick has of these the better

-dificulty
-string hits
-risk
-complexity
-speed
-variety

Dificulty: the harder the judge thinks a trick is to pull off the more points you will get for it, thats why behind the back tricks and horizontal tricks get more points ways to add dificuly to your tricks include but are not limited to, doing parts of your trick inverted, doing your tricks weare you cant see them doing awkward movements like body and cross arm tricks

string hits: the more string hits the more points ways to add string hits could be stuff like getting into a mount dismounting to hit the bottom then remounting, bouncing inbetween string segments, hopping on to extra strings.

Risk: risky trick elements are stuff like suiside catches, getting into mounts were if you drop it you get a knot puting tricks under your legs etc.

Complexity: the more complex your elements the higher they score, make your yoyo and string take exotic paths, use strange mounts with lots of string segments.

Speed: the faster you get through your tricks the more room you have for more tricks

variety: things done more than once like reapeater tricks are either scored much lower the second time or not at all so try to avoid them, but similar variations will still be scored.

national yoyo contest rules
Yo-yo(s) may not be in a mount before the time/music starts. Violation of this rule may result in a 5.0-point major deduction.
Major deductions for restarts, yo-yo change outs (for any reason) and yo-yos leaving the stage shall be assessed after the technical execution (normalized), technical evaluation and performance evaluation scores are totaled.
Time starts between 0:00 and 0:01 on the music, and ends between 3:00 and 3:01 for the finals. The player may throw his yo-yo(s) after his name is announced. This starts the one-minute period.

Only technical aspects shall be scored by the Group A judges (difficulty, transitions, trick variation, risk, etc.).
Positive points shall be awarded for advanced level tricks or trick elements performed successfully. Variations of tricks and elements shall be fully scored.
Repeated tricks, repeated trick elements and repeated mounts may be scored at a lower value or not scored at all. It is recommended that Group A judges be very strict and not score obvious repeating tricks and/or trick elements.
Additional points may be awarded based on the difficulty level of a trick element. The base level (simplest advanced level tricks) trick would normally score one-point while more difficult tricks would be granted multiple points as the judge feels is warranted.
The number of points a judge awards for a particular trick element may also vary depending on how well the trick element is performed. For example, the same type of catch of an “off-string” yo-yo may be given more points if the launch was extremely high as opposed to a launch where the yo-yo barely leaves the string. Similarly, a very basic Eli Hop may not even be scored if the yo-yo is only hopped a few inches off the string (because a particular judge feels it is not an advanced level trick element) while one with a very high toss may be scored.As noted above, Group A Judges will not assess negative points for Restarts, Yo-Yo Change outs, and Yo-Yos leaving the stage.

These “MAJOR DEDUCTIONS” shall be assessed by the two co-head judges, or their designees, and subtracted from the contestant’s total score for technical execution, technical evaluation and performance evaluation. This scoring change may significantly increases the value of a clean and perfect routine.

In all divisions, 1-point shall be deducted for each trick or trick element missed including but not limited to: missed string hits/catches, missed slacks, missed lacerations, missed rejections, missed binds, missed 5A counterweight/string catches, failed 4A launches.
In all divisions, 1-point shall be deducted for each loss of control. Repeated efforts to regain control of a yo-yo, such as but not limited to: repeated unsuccessful binds, repeated unsuccessful 4A launches, and excessive uncontrolled loops or punches shall result in additional deductions. In 2A and 3A (and in 4A and 5A when applicable) when two or more yo-yos are in play, each yo-yo is judged separately.
Technical execution judges shall be very strict and not score repeating tricks or repeating trick elements.
Major Deductions for yo-yo restarts, yo-yo change outs, and yo-yos leaving the stage will be assessed by the Co-Head judges.
No additional points for rareness, cleanliness, style, continuity, etc. These elements will be scored by the Group B judges

This list is not exhaustive Take my advise with a grain of salt


#2

Touch on rules and this will be a decent guide. Repeater tricks count up to three times. Anything past that won’t count.


#3

the rules are different for different contests but i could add some stuff i guess and judges are supposed to be very strict about scoring obvious repeated elements


#4

There are things that are universal unless at an extremely high level of play like length. You should also include a rundown of the divisions and the general limitations of what you can and can’t do in them.


#5

just edit the page for grammar and stuff and it will be great. it’s nice that someone can go to a post to see this.


#6

Yeah, an edit for coherency and grammar would do wonders. I’m interested in dabbling in competition somewhere down the road, and I’ve actually been looking for something more than the rules and guidelines I’ve found on the wyyc page, so a guide like this would be cool for all the newbies out there.