Thou shall not copy another yoyo player by learning all there tricks, dress like them, buy there yoyoâs, and use their songs and combos in a freestyle.
My name is Waylon and I have been sent forth by the gods of Yo to set you free! No longer must you be constrained by arbitrary commandments! Go forth, all ye! And make string tricks on transaxles! Slack with responsive throws! 4a with metal! Share with your friends! Be free!
Iâve broken every one of those commandments. Heck, I broke 5 of them yesterday alone.
Hereâs a good list of ârulesâ
learn to loop. with two hands.
when you play yo-yo in public, look up. be aware of your surroundings. say hi to the people who look at you in wonder. say hi to those who look at you with disdain.
be generous with your time, and with your toys. if you have the means, at every event you attend, give something away to someone (who does not ask).
understand the differences between yo-yoing for yourself in your room, yo-yoing for judges at a contest, and yo-yoing for a small child at the park.
try to find and play yo-yoâs that come from every decade of the past century. appreciate their differences (and similarities).
when performing for an audience, always look better than they do.
be proud youâre a yo-yo player. have pity for those who think you shouldnât be.
never act like yo-yoing is a big inconvenience. no oneâs making you do it.
be prepared to walk the dog on command. always.
never blame the judges. maintain the attitude that, if you had REALLY won, it wouldnât have been up to them at all.
hit a true laceration on a stock renegade. fly-away dismount.
donât talk about how âso-and-soâ is a lousy player (or human being) if youâre unwilling to bring it to them personally.
donât confront someone about being a lousy player (or human being) unless youâre right. and be sure you understand the consequences.
when youâre getting paid to yo-yo, be on time and do your job with a smile.
donât yo-yo with the goal of being admired. donât worry over whether youâre âsomebody in the yo-yo communityâ. be âsomebody in real lifeâ and then be the same person in the yo-yo community.
recognize that you donât really know very many tricks at all. this should make you feel inspired rather than pathetic.
find a mentor. or twelve. no need to be explicit about it, but they should know who they are and what they mean to you.
stay up all night playing yo-yo.
compete. ladder, freestyles, best trick, or whatever. register, pay, and support the contest.
carry a paperclip in your wallet.
donât accept sponsorship from a company you donât absolutely love.
carve a palm tree on a yo-yo using a pocketknife.
understand how your yo-yoâs work. be able to maintain them.
never begrudge your dings. not in yo-yo. not in life.
respect the venue.
meet the masters (national or otherwise). shake their hands and thank them for making yo-yoing something more. make that YOUR goal.
take care of your hands, wrists, body, and mind. when those things fail, so will your yo-yoing.
donât go out of your way to vilify this or that company. support the ones that you feel benefit the community and yo-yoing in general. thatâs enough.
travel to a contest alone.
travel to a contest in an overfull car.
respect your elders.
donât fiddle obsessively with your bearings. theyâll do their job if you let them.
itâs one thing to be awed, but donât be intimidated by yo-yo players, regardless of their skill.
learn to snap-start.
find a yo-yo that you canât play well at all. play it exclusively for a month.
go to worlds.
be able to do enough of each style to wow the uninitiated.
do something else. take up an instrument. knit. do card tricks. shoot skeet. something.
make yourself useful at contests. help set up. help clean up.
donât be careless with other peoplesâ yo-yoâs. donât be overprotective of yours.
own an old wood yo-yo.
if you bring a bunch of yo-yoâs somewhere, it will be understood that you want people to see them and be impressed. donât be surprised when they arenât.
pass out on a yo-yoerâs floor in delighted exhaustion.
learn all you can about every major player from every era of yo-yoingâs history. this art is FULL of fascinating characters.
be neither proud nor ashamed of your collection.
donât seek to be someone elseâs favorite player. seek to be your own favorite player. and in that regard, NEVER succeed.
donât leave home without it.
learn to twist your own string.
play responsive, but donât act like itâs a big deal.
practice more. post less.
develop yourself such that someday, if you should find yourself in a room surrounded by your heroes, you will be pleasantly surprised to find that you belong.
invent a trick. heck, invent so many tricks that finding a way to record them becomes a necessity.
donât hide behind the mantle of an âonline personaâ. that has zero to do with being a yo-yoer.
run a contest or event. make it a benefit to the companies that are willing to sponsor it. make it a benefit to the players who come and spend their day.
donât use the word âsexyâ to describe a yo-yo. or âsexayâ. or âsecksayâ. or âpure sexâ. or âsmexyâ. to do so makes you sound as if you have no real context for the word âsexyâ.
make a video. before you publish or hype it, make certain that itâs something that you would want to watch all the way through, even if the yo-yoer were some random guy youâve never met.
yo-yo transcends gender, and yet the vast majority of yo-yoers are male. respect and appreciate the few girls and women brave enough to wade through all the smelly aggro testosterone to do their thing.
find a globe. locate âthe other side of the worldâ. befriend a yo-yo player from there (or as close as you can manage).
at one point, you were just starting out. whether it was last week or 50 years ago, remember that time. treat those who are learning the basics with care. answer their questions, help them with string tension, and donât act like they need to get in line to kiss your boot.
acquire a yo-yo from shinobu, eric wolff, or john higby.
always have a spare string on you.
have more than one gear. go fast when itâs time to go fast. go slow when itâs time to go slow. understand when itâs appropriate to play simply and when itâs best to be strange and complicated.
donât set too much store by contest results. at their MOST valid, they give an idea of who played the best for three minutes, on one given day. respect everyone who can get up there with poise and intent.
disregard these rules. make your own rules. and make allowances for those who wonât play or live by them.
treat every throw as if itâs your last. (throw today.)
treat every throw as if itâs your first. (throw forever.) the two are not actually contradictory.