Just 1ccād Imperishable Night on Normal. It feels a little cheap starting with 7 lives, but still, itās my first 1cc, and at least it unlocks stage 6 for practice. Plus I played pretty badly in a few places, so Iām feeling fairly confident to go at it again with 5 lives. Oh, and I have zero reservations about bombing. Iād have no chance without those.
Did you get that Flandre papercraft done, Trace? What you had done before looked really cool.
Iāve never played Ikaruga (and donāt have any of the consoles itās been released for), but I have seen a play-through of it. The polarity mechanic looks pretty interesting. Iāve actually never played any shmups besides Touhou.
Just looked up Blackhawk Striker; it looks quite a bit different from Touhou other than both being shmups.
I just came reeaaaally close to beating Perfect Cherry Blossom. I have to say itās a lot easier than the one before it, at least on normal. I really love the attack patterns though.
Just beat PCB (and remembered to get a snapshot of my result screen this time). I installed in on my Mac to have something to play when not on Windows, which is most of the time since most of my programs are on my Mac partition. Itās kind of finicky to get it running with Wineskin, but once it starts up, it usually runs fine.
I was surprised I ended up doing better at this game than IN. One thing about playing primarily IN is it messes up your bomb timing for the other games because of the Last Spell system. Between that, IN having the spell practice mode to help learn spell cards, and IN letting you start with up to 7 lives, I would have thought PCB would have been harder.
One thing I like about PCB is that I think it has interesting player character balancing. All three characters have good advantages and disadvantages for different play styles. I was back and forth a lot with ReimuB and MarisaB before settling on SakuyaA as my best fit.
Yeah I have only one problem running touhou on Wine [Linux] and thatās for EotSD on full screen it goes up to 70 FPS even when capped. =/ PCB works prefect for me at the moment.
I did a ReimuB run after clearing with Sakuya and got to Yuyuko with decent resources (I think I had about 5 lives and maybe 1 bomb), but then did terribly against her and lost. I like her as well, but SakuyaAās aimed shots really help with all the attacks Yuyuko has that force you to stream or otherwise go to the side. Plus the extra bomb helps when youāre not that confident against her attacks. Iām going to try to clear with ReimuB next, though, and then maybe with MarisaB.
All right, got it cleared with ReimuB. Did a little worse than with Sakuya, but still finished with 2 lives and 1 bomb. Even though I didnāt capture any of Yuyukoās cards this time (they are much longer without the aimed shots), I think I played better against her and got through some of them using only a broken border. Now itās just Marisa left (plus the other shot types for each character, but I am much worse with those and doubt Iāll do that).
I agree with yoyofoot that PCB is a lot easier than EoSD, though I havenāt played EoSD in a while. Especially if you are still trying to no-bomb run it, the borders in PCB can really help. Plus seeing your hit-box while focusing, and probably easier patterns overall. You might want to try relaxing your no-bomb restriction (if you are still doing that) to just bosses, and use bombs to help with item gathering during stages. It helps a lot when you are trying to hit the point/item thresholds for extra lives.