Yo I’m making another one of these to get my facts straight. It seemed impossible to talk about weight without talking about weight distribution so I’m going to include both of them here. Let’s start with talking about weight in general and then weight distribution. Might as well make a general note about distribution because it is confusing. For calculating the MMOI (Mass Moment of Inertia), the energy gifted to the yo as it hits the end of the string, weight distribution is all about where the weight is concentrated in relation to the central axle like it matters if the weight is concentrated away from the axle but not away from the gap ie.weight distribution distance from the gap of the yoyo (width) doesn’t play into these equations for MMOI. Weight distribution closer to the gap does help balance the yo and adds stability. (How easy it wants to stay how it is vs get knocked off plane).
Please correct me if I am wrong. I studied the arts and was terrible at science but I really like yoyos and want to make sure I understand them correctly. I read Don Watsons YoYo Physics 1-5 and learned a ton which allows me to say a couple things and know that they have been tested and proven but there are also more things relevant to actually playing with heavier yo-yos that not brought up in Watson’s essays like heavier=more dangerous so we should have a list that includes real world things also besides just like pure spin time and we should include notes on how the physics apply to actually playing Yoyo.
Shoutout to @Philip for this post which sparked my interest in this and covers a lot of what I want to talk about. I understand information best when it is clearly listed out so that’s what I want to make.
Also, I’m just trying to find out the facts, I don’t really care about “feel” because it is so relative like one persons sluggish is another’s too zippy. I don’t really want this to get derailed by people stating their preferences either but feel free to share them. I do want some real world applications though, let’s just try to stay away from more ethereal descriptors like “floaty” and try to focus on more quantifiable descriptors like control or stability (ability to stay spinning on plane).
Also I’m going to use heavier to describe a difference. That could be 60g to 63g or 63g to 100g. The math should hold up either way. It just seems easier to use heavier or lighter as a way to compare different weights. I’m using imaginary yo-yos to make these comparisons and all other factors should be considered even.
There are a lot of factors that affect how a Yoyo plays and feels and I would like to eventually understand all of them. I’m making this topic to try to just understand weight and weight distribution.
Facts about Weight
-As weight increases, so does spin time.
-As weight increases, more energy is required to move the Yoyo equal distances (real world this can be good or bad, depends on skill level and preference, I find lighter yo-yos harder to control because they require less force to move and I have a poor Yoyo finesse score)
-As weight increases, so does the amount of damage they can do. (More real world factors to consider like material, shape, etc…)
-As weight increases, so does stability (not sure if this is the right way to describe this but I want to get across the idea that heavier yo-yos care less if you accidentally bump them wrong with your hand while playing.)
-Heavier yoyos can make you more tired to play with over a long play session.
Facts about weight distribution
-As weight moves away from center axle (more rim weighted), spin time increases vs same weight with a more even distribution of weight.
-As weight moves away from center axle (more rim weighted), it becomes harder and harder to reacher higher RPMs vs same weight with a more even distribution of weight.
-As weight moves away from center axle (rim weight), stability increases.
-The rim weight can be shifted closer in the width direction (to the gap), to help balance a yoyo and add stability. The MMIO is still calculated the same.
I think this covers almost everything! Thank you @hsb @MarioMaker17 @Jeaves @YoyoGeezer for helping fill this out and if anyone else thinks of anything to add or edit, holler!