Sup throwers,
I’m currently taking a course called Design Thinking and for my final project, I’m planning on designing a new yo-yo (or maybe even an entirely new skill toy!). I have access to both a 3D Printer and a laser cutter, which can be used for prototyping. I was wondering if I could have your honest input on some of the following things, as my view is relatively restricted and I want to know your opinions as well:
Beginner Players: I find that with beginners, yo-yoing can tend to be difficult to pick up. It’s very easy to quit if you’re stuck on a trick and you’re not extremely motivated to keep trying. I know a lot of you are well beyond this beginner phase but I was wondering if you had any thoughts on the new thrower experience and if it could be streamlined.
Why Do We Throw: From the outside, I feel as though it’s easy to see the hobby of skill toys as something with low utility (is this accurate?). After playing for a while their utility as destressers and a medium for self-expression become apparent. Is there a way this utility can be made more apparent from the outside earlier on? What traits in yo-yos might you want to see in another skill toy?
Durability: It’s happened to most of us: You’re trying out that new trick or you get a little bit too excited on your throw. Your yo-yo hits the ground and gets dinged or maybe even chipped. In some cases this really hurts the stability of the yo-yo or causes vibe. I know there’s a lot of posts on this subreddit about how to deal with dinging your yo-yo, but I was wondering if you had any thoughts on using different materials or a modular system that made the yo-yo less prone to dings.
Space Dependency: Some tricks can be very space-dependent (horizontal comes to mind) and often you’ll need to find a good amount of space to do these tricks. Is this a problem?
Other Problems: Do you have any problems with yo-yoing that weren’t listed above?
Thanks in advance, you all are a beautiful group of people. I look forward to discussing these things with you all! <3