Okay, I noticed some differences, in prices set for yo-yos, that have a certain amount of cosmetic damage. Some of you believe cosmetic damage devalues a yo-yo to a greater extent than others. I am curious what process you guys use to determine what you think a throw is worth, after assessing the damage. For some of you, maybe there is no process, and you just look at the yo-yo, and a price pops into your head. But some of you must have a process for determining your asking prices.
I tend to use this one:
Retail - a percentage (based on damage) +/- credit for rarity (or not)
For example, for me, a ding automatically means the throw should be 40% off retail. I call that a beater.
For example, a $100 yo-yo with damage would look like this:
Factory ano flaw, may set price at full value = $100
A scratch, does not break ano,15% off = $85
A scratch, does break ano, 30% off = $70
Several scratches, 40% off = $60
A flat spot or nick 30% off = $70
A few or more flat spots or nicks 40% off = $60
1 ding, 40% off =$60
Several dings at least 50% off = $50
Any combination of damage = at least 50% off
For example, a scratch and a ding drops it to at least $50
As you can see, I hate buying damaged yo-yos, and will not pay much, if I know it is flawed. Does anyone else use a formula, or do you just wing it? I don’t literally use a written guide, but tried to write out my thought process for the first time just for this post. By the way, I think I set prices typically on the low side or “priced to sell.” I hate damage and tend to overstate it in my BST for that reason.