# Inspiration

**URL:** https://forums.yoyoexpert.com/t/inspiration/298052
**Category:** Jeffrey Pang
**Created:** [January 26, 2019, 5:05pm UTC](https://forums.yoyoexpert.com/t/inspiration/298052 "2019-01-26T17:05:34Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![angle731](https://avatars.discourse-cdn.com/v4/letter/a/96bed5/32.png) [@angle731](https://forums.yoyoexpert.com/u/angle731)
#### Post date: [January 26, 2019, 5:05pm UTC](https://forums.yoyoexpert.com/t/inspiration/298052/1 "2019-01-26T17:05:34Z")

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1. How do you get inspiration to make new throws? Do you get inspired by players or other yoyos, or even things that aren’t yoyos?

2. I feel as if any throw has room to become even better, hence newer versions are born. So how do you determine that a throw is complete(production ready)?

3. What is most important for you when designing a yoyo?

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### Author: ![jeffreypang911](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.yoyoexpert.com/jeffreypang911/32/192496_2.png) [@jeffreypang911](https://forums.yoyoexpert.com/u/jeffreypang911)
#### Post date: [January 28, 2019, 12:55am UTC](https://forums.yoyoexpert.com/t/inspiration/298052/2 "2019-01-28T00:55:07Z")

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1. yes to all of those things! I get inspired by industrial design and cars a lot.

2. I usually make a prototype and go from there. Small tweaks are important, so it takes a lot of time.

3. That the end user enjoys the product, from the purchasing experience, to unboxing it, to throwing it.
