# Help me with game ideas!

**URL:** https://forums.yoyoexpert.com/t/help-me-with-game-ideas/66363
**Category:** Unrelated Discussion
**Created:** [May 20, 2014, 5:25pm UTC](https://forums.yoyoexpert.com/t/help-me-with-game-ideas/66363 "2014-05-20T17:25:16Z")
**Posts on this page:** 10
**Page:** 2

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### Author: ![PerspectiveDesigns](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.yoyoexpert.com/perspectivedesigns/32/1288_2.png) [@PerspectiveDesigns](https://forums.yoyoexpert.com/u/PerspectiveDesigns)
#### Post date: [May 28, 2014, 3:48am UTC](https://forums.yoyoexpert.com/t/help-me-with-game-ideas/66363/21 "2014-05-28T03:48:04Z")

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> [@Yoyo\_Kangaroo](#):
>
> Venice. Venice is cool. Venice has boats.

Venice could be really interesting. That’s going on the list.

> [@Pajamas](#):
>
> I’d love to see something that’s just crazy hard. Having to find food, water, shelter, survivors, running from bandits, etc. Open world/sand box to an extent. Randomness would play a big part of it for me. Every day you’re around there’s an x% chance bandits will come.

That’s the plan! A lot more realism in survival, it’s still a zombie game so it can’t be too realistic though XD

> [@LordCanti](#):
>
> You gotta have at least ONE nazi zombie. ;D

Lol. Some Neo-Nazi guy who’s a zombie somewhere.

> [@Legyoyo](#):
>
> Just replicate titanfall to the best of your ability and your game will literally be perfect
> 
> lol
> 
> But fo rizzles, you could try a suburban area. Or Canada. Like Niagara Falls… that’d be cool!
> 
> Or, better yet, have an underwater atlantis battle with the zombies, and you are a novice scuba-diver with nothing but a harpoon gun… and “so much air”
> 
> Or… you could go the dessert route, and have most the game revolve around being chased through the dessert.
> 
> But, I’d just like to suggest these few things for your game:
> 
> 1. Avoid the city route. Maybe have one, but to have it revolve around one city has become very generic
> 2. Avoid cheesyness (especially dialogue)
> 3. avoid over the top stuff. Like, excessive firepower, excessive “going for shock value”, excessive anything

And yeah I plan on not having just one city, and the tropical island thing is really generic too.

I don’t think I’ll have much dialog, there probably won’t be any main plot surrounding the player. You will be able to talk to other survivors though.

Also not being too excessive is important. I’ve been doing a lot more research on common urban weapons.

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### Author: ![PerspectiveDesigns](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.yoyoexpert.com/perspectivedesigns/32/1288_2.png) [@PerspectiveDesigns](https://forums.yoyoexpert.com/u/PerspectiveDesigns)
#### Post date: [June 2, 2014, 2:56pm UTC](https://forums.yoyoexpert.com/t/help-me-with-game-ideas/66363/22 "2014-06-02T14:56:57Z")

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Bump. I’m considering having vehicles inside the game. Vehicles would be awesome, but the big problem is it’s really hard to steer a vehicle in a roguelike environment.

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### Author: ![Steven](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.yoyoexpert.com/steven/32/1502_2.png) [@Steven](https://forums.yoyoexpert.com/u/Steven)
#### Post date: [June 5, 2014, 4:49pm UTC](https://forums.yoyoexpert.com/t/help-me-with-game-ideas/66363/23 "2014-06-05T16:49:43Z")

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> [@PerspectiveDesigns](#):
>
> Bump. I’m considering having vehicles inside the game. Vehicles would be awesome, but the big problem is it’s really hard to steer a vehicle in a roguelike environment.

If you put sports cars/low riding vehicles in then yea, they would have some major trouble getting through sand/rubble(like the senteniels in gta) But if you ALSO had pickup trucks/offroad vehicles they may struggle but not too much. Also consider that there is always that one guy that is super parinoid and buys doomsday prep gear, and if it is in an area with a desert then 50-60% of people usually have offroad ‘toys’.

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### Author: ![PlasticWhip](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.yoyoexpert.com/plasticwhip/32/896_2.png) [@PlasticWhip](https://forums.yoyoexpert.com/u/PlasticWhip)
#### Post date: [June 6, 2014, 11:31pm UTC](https://forums.yoyoexpert.com/t/help-me-with-game-ideas/66363/24 "2014-06-06T23:31:12Z")

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Perspective, I would help you a lot more, but I’m currently working on a team to develop an indie CryEngine first-person stealth game. I would help, but all my game development is currently focused on that.

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### Author: ![PerspectiveDesigns](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.yoyoexpert.com/perspectivedesigns/32/1288_2.png) [@PerspectiveDesigns](https://forums.yoyoexpert.com/u/PerspectiveDesigns)
#### Post date: [June 7, 2014, 1:20am UTC](https://forums.yoyoexpert.com/t/help-me-with-game-ideas/66363/25 "2014-06-07T01:20:56Z")

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> [@LordCanti](#):
>
> If you put sports cars/low riding vehicles in then yea, they would have some major trouble getting through sand/rubble(like the senteniels in gta) But if you ALSO had pickup trucks/offroad vehicles they may struggle but not too much. Also consider that there is always that one guy that is super parinoid and buys doomsday prep gear, and if it is in an area with a desert then 50-60% of people usually have offroad ‘toys’.

Actually what I meant was that Roguelikes in general don’t work well for carefully steering a vehicle because the whole game takes place on a grid and is turn based. But yeah offroad vehicles would be neat.

> [@WildCat23](#):
>
> Perspective, I would help you a lot more, but I’m currently working on a team to develop an indie CryEngine first-person stealth game. I would help, but all my game development is currently focused on that.

Sounds neat! I hope your project goes well. I’m planning on programming my game in C#. It won’t be 3d, just topdown 2d.

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### Author: ![Steven](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.yoyoexpert.com/steven/32/1502_2.png) [@Steven](https://forums.yoyoexpert.com/u/Steven)
#### Post date: [June 7, 2014, 1:37am UTC](https://forums.yoyoexpert.com/t/help-me-with-game-ideas/66363/26 "2014-06-07T01:37:31Z")

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> [@PerspectiveDesigns](#):
>
> Actually what I meant was that Roguelikes in general don’t work well for carefully steering a vehicle because the whole game takes place on a grid and is turn based. But yeah offroad vehicles would be neat.

I LOVE turn based rpgs sounds a lot like Tom Clancey’s Endwar play wise.

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<div class="post-metadata">

### Author: ![PerspectiveDesigns](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.yoyoexpert.com/perspectivedesigns/32/1288_2.png) [@PerspectiveDesigns](https://forums.yoyoexpert.com/u/PerspectiveDesigns)
#### Post date: [June 7, 2014, 4:33pm UTC](https://forums.yoyoexpert.com/t/help-me-with-game-ideas/66363/27 "2014-06-07T16:33:46Z")

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> [@LordCanti](#):
>
> I LOVE turn based rpgs sounds a lot like Tom Clancey’s Endwar play wise.

Me too! I find with turn based games there’s just a lot more strategy involved. The weird thing I find with most roguelikes though is that they’ll have a LOT of combat, but it’s actually really boring combat because you don’t get to choose any attacks. That’s why I plan on cutting down the combat a bit so it’s not completely constant, but making it more interesting when it does happen.

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<div class="post-metadata">

### Author: ![PlasticWhip](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.yoyoexpert.com/plasticwhip/32/896_2.png) [@PlasticWhip](https://forums.yoyoexpert.com/u/PlasticWhip)
#### Post date: [June 8, 2014, 1:01am UTC](https://forums.yoyoexpert.com/t/help-me-with-game-ideas/66363/28 "2014-06-08T01:01:03Z")

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> [@PerspectiveDesigns](#):
>
> Actually what I meant was that Roguelikes in general don’t work well for carefully steering a vehicle because the whole game takes place on a grid and is turn based. But yeah offroad vehicles would be neat.
> 
> Sounds neat! I hope your project goes well. I’m planning on programming my game in C#. It won’t be 3d, just topdown 2d.

Are you planning on writing your own engine?

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<div class="post-metadata">

### Author: ![PerspectiveDesigns](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.yoyoexpert.com/perspectivedesigns/32/1288_2.png) [@PerspectiveDesigns](https://forums.yoyoexpert.com/u/PerspectiveDesigns)
#### Post date: [June 8, 2014, 2:10pm UTC](https://forums.yoyoexpert.com/t/help-me-with-game-ideas/66363/29 "2014-06-08T14:10:26Z")

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> [@WildCat23](#):
>
> Are you planning on writing your own engine?

Yes. That’s part of the fun XD I’ve already got a moderately good Roguelike engine I’ve made, but I think I’ll be making a new better one for this game.

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<div class="post-metadata">

### Author: ![PlasticWhip](https://sea1.discourse-cdn.com/flex015/user_avatar/forums.yoyoexpert.com/plasticwhip/32/896_2.png) [@PlasticWhip](https://forums.yoyoexpert.com/u/PlasticWhip)
#### Post date: [June 9, 2014, 12:13am UTC](https://forums.yoyoexpert.com/t/help-me-with-game-ideas/66363/30 "2014-06-09T00:13:33Z")

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> [@PerspectiveDesigns](#):
>
> Yes. That’s part of the fun XD I’ve already got a moderately good Roguelike engine I’ve made, but I think I’ll be making a new better one for this game.

I guess if you can have fun with the coding of an engine, then go for it! Personally, I could never do it, as I hate coding.

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